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Reliving the Twentieth Century. Methods of Gaming, Role Playing and Interactive Learning.

Dr. Mark Keck-Szajbel / Dr. Tim Buchen

BA / MA - Practical skills seminar

3/6/8/9 ECTS

BA-Modul 7: Praxisrelevante Fertigkeiten
MEK: Praxisrelevante Fertigkeiten
MICS: Wahlmodul Culture, History and Societies in Central and Eastern Europe und Intercultural Practice
MASS: Optionsmodul

First meeting on 23.04., 14.15 - 16.45
Students MUST preregister by 17 April. Reading requirement for the first seminar.
Next meetings: 17.05., 07.06., 05.07. (always on Saturday)

Ort: Stephanssaal

This seminar is a continuation of a twentieth century European history seminar from WS 2013/2014. The seminar focusses on the three wars of the twentieth century (World War I, World War II and the Cold War). Participation in the first seminar is NOT mandatory, but new students should join the seminar with knowledge of twentieth century European history. This block seminar aims first to teach students about alternative learning materials and platforms. We will explore different methods of learning about the twentieth century (such as through MOOC and role playing games). Secondly, the seminar will bring students together to develop new games for learning history. Students will be expected to work collectively to design new teaching modules for history. Whenever possible, we will learn how to use digital media to support academic learning.  

Literatur: Judt, Tony. Postwar: A History of Europe Since 1945. Random House UK, 2010.
Mazower, Mark. Dark Continent: Europe’s Twentieth Century. New York: A.A. Knopf : Distributed by Random House, 1999. Print.

Hinweise zur Veranstaltung: This seminar is open to everyone, but is designed as a continuation of a twentieth century history seminar. It meets irregularly. Since it is a compact seminar, unexcused absences will not be tolerated. Attendance at the first seminar is mandatory, as we will establish the days we will meet at the first lesson.

Leistungsnachweis: Presenting and cooperating in the development of learning games for a future MOOC seminar. Depending on the desired ECTS credits, students may also develop a game individually.

Teilnahmevoraussetzungen: Advanced knowledge of English. This class will be full, and there is limited seating available. Register BEFORE 17 April at No exceptions.

Sprache: English